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- ================================================================
- Title : CITADEL OF POWER (DOOM II Deathmatch PWAD)
- Filename : CITADEL2.WAD
- Author : Tim (The Timinator) Ash
- Email Address : Compuserve: 74724.374
- Internet: tim.ash@cyberstore.ca
- Misc. Author Info : Tim is the reigning Deathmatch champ
- of Kelowna, BC, Canada (I know, big deal...)
- Other PWADS by Author : LOSTLEVL.WAD (DOOM)
- APYCLPSE.WAD (DOOM)
- GLADIATR.WAD (DOOM)
- Watch for my upcoming BRIMSTON.WAD!
- Description : Atop the mighty Mount Fragmore the best
- of the best gather to prove thier mettle
- in the Citadel of Power. Whoever reaches
- 100 Frags first will be crowned as the
- toughest marine on the mountain.
-
- Additional Credits to : Dave King, Scott West, and Jason Kirby for
- thier playtesting and input.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 01
- Single Player : Yes (Quite difficult on skill 4)
- Cooperative 2-4 Player : Yes (Interesting, but resist temptation to frag ;>)
- Deathmatch 2-4 Player : Yes (The more players the better!)
- Difficulty Settings : Yes (Varying amounts of weapons, health, and
- monsters, depending upon skill level)
- New Sounds : Yes (Provided mostly to make Deathmatch more fun)
- New Graphics : Yes (Nothing major here, just some credits)
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0,
- DMGRAPH v1.1.
- Known Bugs : None - extensively playtested.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Running this WAD *
-
- All participating players must have a registered copy of DOOM II
- and a copy of CITADEL2.WAD. Use the -FILE parameter with -WARP 01
- at the command line.
-
- * About CITADEL2.WAD *
-
- Citadel II - Citadel of Power is my fifth PWAD, the first one I have
- designed primarily for Deathmatch play. Considerable time has gone into
- making this level a very playable Deathmatch PWAD. Many additions and
- modifications were made to the level after extensive playtesting in
- 2, 3 and 4 player deathmatches. A fair amount of time has also been
- spent in making the level look good, so I'm hoping it will be a pleasure
- to play. As an afterthought, I also added in a few choice sounds to make
- Deathmatch more fun.
-
- There are several tricks to CITADEL2 that you will only notice and make
- use of in multi-player play. They are described below:
-
- Symmetry:
-
- Citadel II is symmetrical by design, to keep the layout simple and
- easy to learn. Whatever exists on one side of the map will exist
- on the other. This goes for textures, rooms, lighting, items, and
- monsters.
-
- Lighting effects:
-
- Notice that there are two cubbyholes to the left and right of the
- large central room. The lights in these rooms flash on and off
- rapidly if someone is running up the left or right staircases,
- respectively. Also, if the light flashes then remains dark, the
- marine has run down the stairs. If the light flashes and remains
- lit, the marine has run up the stairs. This assists you in locating
- you foe from inside this large room (I call it the AnteChamber).
-
- There is a cave-like area on the south side of the map, with the
- BFG on a platform. There is a left and right door on either end to
- allow access, leading from a room with a lit platform in either corner.
- If a marine jumps out the door to get the BFG, the lit platform in the
- room on the opposite side of the map will flash. This is to warn and
- alert marine of an enemy running for the most powerful weapon in the
- game.
-
- Sniper spot doors:
-
- From the AnteChamber you can see two small platforms obstructed by
- grates. These grates are initially covered by walls which lower when
- you enter the AnteChamber. The doors leading to these sniper spots
- are opened by moving towards the left and right lower rooms. Knowing
- this, you can tell which direction you foe is headed in the south
- portion of the map.
-
- Multiplayer exit:
-
- In the Marble Room is a section of wall that lowers when you step on
- the central platform, exposing this room to the AnteChamber. When
- this happens, two switches are exposed, either will lower a lift on
- the far side of the map. The lift is by the rocket launcher, between
- the two single player exit doors. Behind this lift is the end level
- switch. Note that in multiplayer mode, the two single player exits
- are obstructed. This prevents someone from ending the level without
- consent of all duelling parties.
-
- Extra weapons:
-
- There are more weapons in multiplayer mode, but the amount of ammo
- is the same in multi or single player.
-
- * Final Notes *
-
- There are a couple of secrets too, and if you can get to them before
- the other guys do, you will have a big advantage. Ill let you find
- these out for yourself.
-
- Last but not least, the skill level feature has been utilized to
- provide players with a different flavour of Deathmatch depending upon
- the difficulty level you are playing on. For those of you who play
- with finesse, try skill 1 or 2, where you will have to shoot straight
- and use your ammo wisely. If brute force is more your style, then go
- for skill level 4 or 5, where plasma, rockets and megasheres abound.
- I prefer skill 3 myself, a nice mix that keeps the game flowing.
-
- Citadel II was designed for the -ALTDEATH parameter, but regular
- Deathmatch rules work OK too. If your a sadist, try playing with the
- -RESPAWN parameter on skill 1 or 2 (or higher - ouch!).
-
- FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies
- think of this WAD. Send me a message or even some LMP recordings!
-
- I can currently be reached at 74724.374@compuserve.com.
-
- Have some fraggin' fun!
-
- * Where to get this WAD *
-
- FTP sites:
-
- BBS numbers:
-
- Other: COMPUSERVE GAMERS FORUM, Lib 8
-